Redstone - Brand new elevator?
Posted: Wed May 22, 2013 4:32 pm
Hi again all!
I apologize for spamming the project threads. I am currently working on the design stages of a new elevator. (There is a working model on display outside of my bank - quite the eyesore.) I have seen at least 3 different elevator styles but I have been unhappy with all 3 for one reason or another.
- Zipper elevators require the player to stand in a specific spot and are not idiot proof. Also subject to lag issues.
- piston elevators are very expensive (Many repeaters) and, again, are not idiot proof. These can be slowed down to compensate for lag issues.
- Inchworm elevators are repeater-intensive and are disrupted by lag. These require very precise redstone pulses and, in my tests, anything under 17/20 ticks breaks the elevator.
So! The goal is to create a reasonably cheap elevator that can operate in lag conditions and is usable by someone not familiar with the design. Initially I will be happy if it is a point A-to-B elevator (2 floors max) but ideally you will be able to select from multiple floors.
Since I am not aware of this elevator ever being built, I am going to use this thread to track progress, post updates, keep a record of my many failures, and of course celebrate the breakthroughs. I will do my best to keep the redstone at an elementary level, but please do not hesitate to ask questions.
I apologize for spamming the project threads. I am currently working on the design stages of a new elevator. (There is a working model on display outside of my bank - quite the eyesore.) I have seen at least 3 different elevator styles but I have been unhappy with all 3 for one reason or another.
- Zipper elevators require the player to stand in a specific spot and are not idiot proof. Also subject to lag issues.
- piston elevators are very expensive (Many repeaters) and, again, are not idiot proof. These can be slowed down to compensate for lag issues.
- Inchworm elevators are repeater-intensive and are disrupted by lag. These require very precise redstone pulses and, in my tests, anything under 17/20 ticks breaks the elevator.
So! The goal is to create a reasonably cheap elevator that can operate in lag conditions and is usable by someone not familiar with the design. Initially I will be happy if it is a point A-to-B elevator (2 floors max) but ideally you will be able to select from multiple floors.
Since I am not aware of this elevator ever being built, I am going to use this thread to track progress, post updates, keep a record of my many failures, and of course celebrate the breakthroughs. I will do my best to keep the redstone at an elementary level, but please do not hesitate to ask questions.