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Event Rehosts

Posted: Sun Jul 22, 2012 6:44 pm
by calcalkid2000
This isnt too serious but its a problem, when people really like events the keep rehosting it, i used to do it too, months ago, but now i am done. well i have seen people rehost it 7 times before! no one even cared but me and it really got on my nerves, cn someone plz do something to helo this? thanks

Re: Event Rehosts

Posted: Sun Jul 22, 2012 7:35 pm
by JUSTRON123
This isnt that serious of a problem to me, i really dont think that you should be banned or something for rehosting an event. If they keep rehosting it just tell them that you want a turn to host an event. And if noone else wants to host an event then its not a problem if they keep rehosting it. :mrgreen:

Re: Event Rehosts

Posted: Sun Jul 22, 2012 10:30 pm
by Irish_Ninja
Perhaps it would be worth making /host event a vote command, so that it's limited to two uses per day. Either that, or give mods the ability to cancel events. I've seen /host event abused several times, and although it isn't a major problem, it is a problem. I think doing one of the above would be an easy fix, but someone would need to bring it up to Zerg to make it happen. Until then, this is just a discussion on the matter.

Re: Event Rehosts

Posted: Sun Jul 22, 2012 10:38 pm
by aceflamingo23
I can't host events but I don't see anything wrong with someone hosting an event until it works.

Re: Event Rehosts

Posted: Sun Jul 22, 2012 11:27 pm
by mattme1
Well I think the people that repost r defaults so you should make events only resident up and how could a default make a town before 30 hours?

Re: Event Rehosts

Posted: Tue Jul 24, 2012 2:54 am
by cruiserman
Have it back to the way it was( vet+ can do /hostevent)?

Re: Event Rehosts

Posted: Tue Jul 24, 2012 8:02 am
by iExspee
cruiserman Wrote:Have it back to the way it was( vet+ can do /hostevent)?

I like the sound of that. Too much pointless events will be gone with this command.