Future map plans
Posted: Wed Oct 03, 2012 2:27 am
Simple explanation:
On some day between December 9th, 2012 and December 29th, there will be a map expansion. A new continent to the south of the main continent will be created using a 1.4 seed. 3 new strongholds will also be added to the map as well, but they won't be findable with eyes of ender. (Unless I fix that.)
For 1-3 weeks after the continent is made, this will be known as "happy time.". This is to appease those long time players who really want a map reset, items and all.
During "Happy Time", the following will happen to players who use the "ferry":
When you use the "ferry":
If you don't use the "ferry" during happy time:
After "Happy Time" is over:
People helping with spawn (November 7th-ish)
After 1.4 is released, I will need 2-4 days to compute a seed which meshes seamlessly with the old world. A .jar file will be available for those wishing to help find a seed which meshes. I will then need 1-7 days to copy a 10,000x10,000 section of map over to the new area, and define a continental border.
10/05 Update:
There may be additional surprise restrictions in place for the first 1-2 days.
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- A one-way "ferry" will allow you to move to the new continent. (Optional; you can completely ignore the new continent if you want)
- After 1-3 weeks you will be able to travel between continents freely.
- During the 1-3 weeks you will not be able to travel back to the old continent.
- Initially, you will not be able to take your all of your items with you.
- You will get your items after 1-3 weeks.
- The end will not be reset
- The nether will not be reset
- Items will not be reset
- The main map will not become a museum
- This happens in mid-December
On some day between December 9th, 2012 and December 29th, there will be a map expansion. A new continent to the south of the main continent will be created using a 1.4 seed. 3 new strongholds will also be added to the map as well, but they won't be findable with eyes of ender. (Unless I fix that.)
For 1-3 weeks after the continent is made, this will be known as "happy time.". This is to appease those long time players who really want a map reset, items and all.
During "Happy Time", the following will happen to players who use the "ferry":
- A one-way "ferry" will allow you to move to the new continent.
- You may take up to 3 diamonds worth of materials in your inventory. This might change; more restrictions may be applied.
- You may not have ender pearls, blaze rods, or obsidian in your inventory.
- You may not have diamond, iron, ender pearls, emeralds, tnt, or gold (tools included), in your ender chest
- /recover will not work in the new continent.
- Nether portals will take you to the main map nether, but 50,000 blocks in some direction, and it won't be permanent (just like the mine world)
- End portals will be disabled on the new continent.
- /spawn, /rules, /home and will take you to your current continent.
- Mods will use the honor system to not transport items between both continents.
- /mine will take you to a different /mine than old continent people.
- /mine's nether will be 50,000 blocks in some direction
- /mine's end world will be disabled.
When you use the "ferry":
- You will be mailed the coordinates of your current /home
- Your current /home will then be reset to a random spot.
- Your /setjob will be reset.
- You will be ferried over to the new continent.
- You will be flagged. So you'll never be able to come back to the old continent. For 3 weeks.
If you don't use the "ferry" during happy time:
- You are not affected at all.
- This means your items will continue to exist in the spot you put them.
- Towns too.
- You will not be able to interact with the settlers.
After "Happy Time" is over:
- You may switch between old and new continents freely
- No restrictions on item transfers. You may take anything with you
- You can transfer all of your old continent chests in one trip with a command, and dump them with /recover
- Nether portals will take you to the main map nether at the normal location.
- End portals will work
- /wp spawn will take you to the old spawn
People helping with spawn (November 7th-ish)
- May be summoned by a mod to the continent if their inventory is completely empty.
- May not teleport away from the continent if their inventory is not empty.
- May not /sethome on the new continent.
- May not dig below Y = 63.
- May not make a home (if you do, I'll tear it down and ban you from the continent until it's released.)
- May not help build if you're a Default player. (You may donate materials.)
- May not help build if you're a Rsd who has been banned before.
- May be evicted from the new world if you aren't helping, or are helping poorly, or being a jerk.
- Probably can't help build if you've been a jerk to the staff. (Staff are the ones summoning you after all)
- Chat channel c8 will be used to manage the helpers.
- Significant helpers will be added to the credits.
After 1.4 is released, I will need 2-4 days to compute a seed which meshes seamlessly with the old world. A .jar file will be available for those wishing to help find a seed which meshes. I will then need 1-7 days to copy a 10,000x10,000 section of map over to the new area, and define a continental border.
10/05 Update:
There may be additional surprise restrictions in place for the first 1-2 days.
Comment on this post here