Mob sweep - 7/6/2013
Posted: Sun Jul 07, 2013 1:03 am
Alright, before I rage about the loss of every damn mob on the server, I just want to say that I still have the utmost respect for the mods and admin. I just think that this sweep was an unwise, unnecessary action that could have been avoided with a little bit of research.
As 1.6 rolled out, a HUGE error was found with the new zombie code. ( http://www.minecraftforum.net/topic/1875002-161-zombies-lag-me-badly/, or Google https://www.google.com/#output=search&sclient=psy-ab&q=minecraft+1.6.1+server+lag+zombies&oq=minecra&gs_l=hp.1.0.35i39l2j0l2.1637.2699.0.3976.7.7.0.0.0.0.131.832.0j7.7.0....0...1c.1.19.psy-ab.ITuU2Lmd5Mk&pbx=1&bav=on.2,or.r_cp.r_qf.&bvm=bv.48705608,d.cGE&fp=42d739fb15efaa85&biw=1366&bih=591 <- Holy URLspam... )
This error is caused by zombie pathfinding causing lag when a zombie's target cannot be reached. When all hostile mobs were killed, we saw 20/20 ticks for a few seconds, until the zombies respawned (Which happens VERY quickly). A solution could have been found by simply killing the hostile mobs (or just targeting zombies, of possible), and then disable server mob spawning until an update rolls around that fixes the lag caused by the bad code.
Just my 2 cents worth.
As 1.6 rolled out, a HUGE error was found with the new zombie code. ( http://www.minecraftforum.net/topic/1875002-161-zombies-lag-me-badly/, or Google https://www.google.com/#output=search&sclient=psy-ab&q=minecraft+1.6.1+server+lag+zombies&oq=minecra&gs_l=hp.1.0.35i39l2j0l2.1637.2699.0.3976.7.7.0.0.0.0.131.832.0j7.7.0....0...1c.1.19.psy-ab.ITuU2Lmd5Mk&pbx=1&bav=on.2,or.r_cp.r_qf.&bvm=bv.48705608,d.cGE&fp=42d739fb15efaa85&biw=1366&bih=591 <- Holy URLspam... )
This error is caused by zombie pathfinding causing lag when a zombie's target cannot be reached. When all hostile mobs were killed, we saw 20/20 ticks for a few seconds, until the zombies respawned (Which happens VERY quickly). A solution could have been found by simply killing the hostile mobs (or just targeting zombies, of possible), and then disable server mob spawning until an update rolls around that fixes the lag caused by the bad code.
Just my 2 cents worth.