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Current server lag, resolution
Posted: Tue Sep 02, 2014 3:47 am
by Wompawoo
One of the largest concerns is people who are using nether portals of various sizes to gold farm and such. My suggestion is that you disable the ability to use or create the nether portals, and create a command such as /nether. then set a spawn point or a sanctum of some sort in the nether where players can spawn directly. This should help to eliminate the portal lag as well as the random portal hopping and farm abusers.
Re: Current server lag, resolution
Posted: Tue Sep 02, 2014 10:06 am
by V3N0M_123
Well, making the ability to go to the nether a command, would make the server less Vanilla, as a "domino affect" could spawn from this, eventually turning every other portal into /end or /nether, and to get this working the nether would have to be closed until the command works, which could cause problems.
Re: Current server lag, resolution
Posted: Tue Sep 02, 2014 5:38 pm
by Wompawoo
I fully understand, and agree that there may be a domino effect as well as cause issues. However, controlling the portal distribution isn't a bad idea either. Another way of doing it instead of adding it as a command would be to build a single portal that all players would have to enter/exit at /spawn. I understand wanting to keep the server as vanilla as possible, but if this is a means to an end to the issues that they are having then I strongly think that it should be explored as a possibility.
Yesterday alone, I had been through hours of restarts, mob termination and more. Myself and other players included had lost many things during that process; levels, resources, animal farms, base walls. and there was no replenishment after the items had disappeared.
So in closing, while there could be a con to executing my solution, there could also be several pros to it as well.
Re: Current server lag, resolution
Posted: Tue Sep 02, 2014 7:34 pm
by V3N0M_123
Yes, but for that to work, everyone would spawn in the same area in the nether, which would become resourceless, so players would have to travel a long way to get to a place in the nether where it's not been used, the only way it would work by having 1 portal is by allocating different spawn points within the nether, so everyone can get their fair share of resources.
Re: Current server lag, resolution
Posted: Tue Sep 02, 2014 7:44 pm
by masy1
Not a reasonable idea for the Kreatious server.
Re: Current server lag, resolution
Posted: Tue Sep 02, 2014 8:05 pm
by maxmmm1501
Netherportals are not the cause of the lag..
Re: Current server lag, resolution
Posted: Tue Sep 02, 2014 8:10 pm
by Wompawoo
V3N0M_123 Wrote:Yes, but for that to work, everyone would spawn in the same area in the nether, which would become resourceless, so players would have to travel a long way to get to a place in the nether where it's not been used, the only way it would work by having 1 portal is by allocating different spawn points within the nether, so everyone can get their fair share of resources.
You're correct, however there are ways around that.
Also if you look at the nether right now, there are already tons of random buildings and player made caves all throughout it anyways, there is hardly any area that has yet been touched by the players. If it is that big of a concern, why not enter a command such as /nether mine for example and expand upon the already implemented /mine command.
masy1 Wrote:Not a reasonable idea for the Kreatious server.
Instead of declining, explain your position on the topic please. Also if you have a better idea than wasting time breaking player portals, just to have them rebuilt the next time that person logs on, than please share.
maxmmm1501 Wrote:Netherportals are not the cause of the lag..
Last night, that seemed to be the discussion, along with hoppers causing the trouble. Can you expand on the issue please?
Re: Current server lag, resolution
Posted: Tue Sep 02, 2014 8:19 pm
by masy1
Explaining venom's post, this is a semi-vanilla server. It wouldn't be very vanilla if there was only one portal people could go through.
You also just said that there should be a portal at spawn... and now you're saying that we should use the /mine nether.
There is a separate /mine nether. You go to /mine and make a portal. Having a command for that isn't very vanilla either.
In regards to my post, I was too lazy to explain things to you because I know that you're one of the people who whatever anyone else says, will stand by your point even if you are incorrect. Also, you only have to light the portal again. You don't have to rebuild it.
Explaining max's post, we were trying to determine what was causing the lag. By deleting the portal blocks (you just have to relight them), we were going to see if it was the portals causing lag. They weren't by the way.
edit: grammar errors D:
Re: Current server lag, resolution
Posted: Tue Sep 02, 2014 8:27 pm
by V3N0M_123
Wompawoo Wrote:You're correct, however there are ways around that.
Also if you look at the nether right now, there are already tons of random buildings and player made caves all throughout it anyways, there is hardly any area that has yet been touched by the players. If it is that big of a concern, why not enter a command such as /nether mine for example and expand upon the already implemented /mine command.
Yes, but you can already do /mine and create a portal there, which keeps the server more Vanilla than adding /nether mine, which would be a pointless command, as Zerg would have to put in time and effort for a command we pretty much can carry out by carrying obsidian, flint and steel and typing /mine, which uses one command. Now, implementing /nether mine is not such a bad idea, yet it's more useful for non-vanilla servers.
maxmmm1501 Wrote:Netherportals are not the cause of the lag..
As for this, as explained in Masy's reply, this was targeted AND tested to see if it was the cause of lag, and was not the cause. Many mob sweeps have been carried out lately, which has lowered the server lag.
Re: Current server lag, resolution
Posted: Tue Sep 02, 2014 8:33 pm
by maxmmm1501
As of the last I heard, the lag is caused from some type of entity in the main world. We've got it narrowed down to that.