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Spawn Shops Prices
Posted: Fri Dec 16, 2011 8:00 am
by SASpursFan
Hi Everyone,
This is a poll about the spawn shops. Should they be paid by signs (Like it is right now: 4 diamonds, and 1 iron) or should it be paid by shop (Like you can have unlimited chests and signs). Sorry I couldn't describe it more, it's just that I have to go in like 5 minutes. I understand even if the poll ends up as "yes". Italia may still desagree. Comments are much appreciated.
Thanks
Re: Spawn Shops Prices
Posted: Fri Dec 16, 2011 8:40 am
by Fluffy977
I think it should be left as it.
Re: Spawn Shops Prices
Posted: Fri Dec 16, 2011 12:04 pm
by leftypitcher28
I dont really mind :3
Re: Spawn Shops Prices
Posted: Fri Dec 16, 2011 2:27 pm
by Snakejay
Meeh I'm not sure, I don't understand how paying for signs decreases the lag though.
Re: Spawn Shops Prices
Posted: Fri Dec 16, 2011 4:10 pm
by kieranchocian
I just think it's a pain having to pay with separate currencies. I prefer the old way it was done.
Re: Spawn Shops Prices
Posted: Fri Dec 16, 2011 4:29 pm
by SirDukem
The reason zerg is wanting payment per sign, is because signs create a ton of lag. If we all have 16 chests in our half, with 3 signs on each chest , it could become a problem for people with lower-end systems.
The iron payment per sign is a deterrent to spamming signs in your shop. Not a way to build up iron in a chest
If anything, I'd suggest lowering the cost for the shop and raising the price per sign.
Re: Spawn Shops Prices
Posted: Fri Dec 16, 2011 7:27 pm
by SASpursFan
Good point Sir.
Re: Spawn Shops Prices
Posted: Fri Dec 16, 2011 8:57 pm
by Neko92
I dont quite understand it... Like... Do people have to pay for the [private] sign too? or is it just the [trade] signs that are being charged... My original understanding was you had to pay for the sign for the shop... plus the 4 "dims" for the shop.
Also... why cant a limit be set on how many chests a person can have... Being that chests can be stacked now, what stops a rich player from stacking chests with 6 signs on each? Not sure dimensions of the lots... but say the wall is 8x10, thats like 3 stacks 8 high or 24 chests, times 6 signs each, or 144 signs. Math may be off a bit cause i dont know the actually wall dimensions... but I mean 144 signs! how much lag would that cause! All because the player can afford it.
Really not clearly defined. I like the old way that merirox had or zerg or whoever owned the 1.7 shops. I may be over thinking it, but I think the old way with a limit of trade signs would be better. Or at the least, SirDukem's Idea of Raising sign price and dropping shop price... Which will make the mall not look so abandoned and empty, cause people may be able to afford it. (i suggest gold, iron and redstone. For minetracks, should the extended map need roads extended)
Anyways... back to sleep. ZzZzZzzzz...
Re: Spawn Shops Prices
Posted: Fri Dec 16, 2011 9:17 pm
by SirDukem
I wouldn't be opposed to a set limit of signs. However, a popular trend I'm seeing done is people sharing shop space. This makes the diamond negligible, and a few iron a week is much more affordable.
The shop sign is free, and currently are charged per sign. That means anything that's a sign is charged. Private, trade, random sign on the ground, etc.
Re: Spawn Shops Prices
Posted: Fri Dec 16, 2011 11:19 pm
by jbige7
I say yes cause it's a bit confussing with the signs (In my mind.)