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Protest Against Creative!

Posted: Sat Jan 28, 2012 9:38 am
by iExspee
Hello everyone, This is an important message to go around the server.
A lot of players have been saying around the server that they want the creative map removed, If you want to be heard and tell your thoughts on this please comment below, hopefully zerg will see this and will think twice about the creative map.

It will be good to remove because...
It is costing the server more money each month and is pointless because 2-3 players are on it at a usual time (10-12 at peak hour at max)

Re: Protest Against Creative!

Posted: Sat Jan 28, 2012 11:54 am
by TheZaqwsxz
Well..
Some people enjoy creative like i used too, but..
Here are some Disadvantages on creative:
1. Like you said, 10-15 people get on.
2. Easy greif, mods don't want to travel to other server.
3. Its on Minestatus, the ip will be the same and when people get on, BAM, thye can't connect.
4. It cost loads of money.

Re: Protest Against Creative!

Posted: Sat Jan 28, 2012 12:51 pm
by Irish_Ninja
I guess I should really participate in this. Not really fair to just give Zerg reasons that it needs to go. Both sides need their genuine support, so I'm going with some pros and cons to this idea.

Cons of removing creative:
    It's a way to design projects, and be able to easily get others' opinions on them
    It's relatively enjoyable to just mess around and build neat things on
    Some users ONLY play creative; if creative goes, so do they
    Advertisement; people like the concept of being able to choose between survival and creative, so they come here
    ... I dunno... spleef, maybe? Runnin' out of ideas here

Pros of removing it:
    It's expensive to run; with what it costs to run creative, we could afford even better hardware, or maybe even advertisement (Just an idea?)
    Griefers are more prevalent in creative because of the ability to spawn everything
    It's constantly being griefed
    It's EASY to grief
    Most mods don't like to switch IPs to check said griefs
    Most building/project ideas can be designed in Singleplayer; moreso with the addition of flatworld
    Less confusion with just one IP
    Less drama

Re: Protest Against Creative!

Posted: Sat Jan 28, 2012 1:06 pm
by McCoy1996
One thing I would propose is linking creative alerts to survival chat. That way mods have a grief alert to respond to and a player doesn't have to tell them about a grief.

Re: Protest Against Creative!

Posted: Sat Jan 28, 2012 5:22 pm
by maizmadness
McCoy1996 Wrote:One thing I would propose is linking creative alerts to survival chat. That way mods have a grief alert to respond to and a player doesn't have to tell them about a grief.


Yes that would work but the amount of grif would overwhelm the mods i think. and give EVEM LESS time for them to play privately. Also its hard to switch from server to server to check grifes.

Re: Protest Against Creative!

Posted: Sun Jan 29, 2012 2:18 am
by Irish_Ninja
I also have to agree with Maiz on this one. It just seems like a big burden on mods.

I really don't like to put it this way, but mods having to respond to griefs in the creative server just takes away from their ability to fix griefs that actually matter. And although it may not be a big deal in the long run, it may just mean that, in some instances, someone's creation in creative gets fixed, while someone's creation in survival does not.

Re: Protest Against Creative!

Posted: Sun Jan 29, 2012 7:03 pm
by mattchuu
When i hear people referring to creative as the kreatious grief server, theres a problem
When i hear VETERANS going to creative and griefing, there's a huge problem
When i hear Mod's can't/won't do much, why even care?

It's a problem, it's not worth whatever we have to pay for it, and last i check only 6-7 people get on.