Every week I will kill 33% of all the mobs on the entire map. This will allow active players to find free roaming cows and pigs, and slowly erode inactive player's mob farms over the course of 2-3 months.
/recover now works on the new continent. /waypoint no longer requires you to have /wp spawn; Anyone may now /waypoint anywhere.
Anti-greif stuff: Mobs are no longer a viable source of free junk when being abused with the anti-greif. (You'll be banned) Removed a method to potentially dupe objects (unrelated to animals). Eve is now a bat. Wither skulls no longer turn into skeleton skulls when broke. Existing skeleton skulls are now wither skulls. Eve fixes fire better. Mods: /revert now shows who started the fire Eve now logs crop-stompers and automatically fixes the crops. Items still drop though, to appease the person stomping on the crops into making their own farm. Eve will now protect dogs, cats, and iron golems, which aren't near a lot of other animals.
PvP stuff: Poison/harming potions can no longer be used to kill people outside of PvP No more hurt sounds when someone hits you outside of PvP.
Teleporty commands: /wp, /warp, and /waypoint with no parameters, will now list all of your activated waypoints. Waypoints from 1.7 beta are no longer shown. Waypoint lists are now sorted alphabetically
/go no longer counts logged out players as counting towards the total. /unhostevent can only be used on your own events now, unless you're a chat mod or above. Relogging after typing /go will now let you not go to the event if you change your mind. /hostevent can no longer be used to rehost failed events.
/setjob will announce itself as soon as it expires, instead of waiting until you teleport. /setjob should no longer reset your /home when it does expire.
Locks: Doors near chests and furnaces are no longer treated as locked. Explosions no longer break private signs
Misc: /r and /reply no longer forget who you're talking to after a plugin reload. Chat mods can now reboot the server from webchat (They can also see greif alerts & what not on webchat too now)
Admins/mods can no longer open private chests. (bug introduced yesterday) Mods can now check contents of chests (broke that yesterday). Construction of dinner town resumed today.
Made the anti-hacks added yesterday more accurate. Random /home's will now be only generated on the new continent. Started up the design server for temp testin..
Released the dynamic map, works fine on FF18 and IE10 but not Chrome. (Need someone to debug that.) Added an option for me to do random operations on all currently loaded chunks (like "show me where chests are.")
Added lots more tabs to stats leaderboard Fixed the read/unread forum icons Imagesets got wiped, so I had to rebuild them manually. They tell the forum what each image means. Refactored stats leaderboard code, again. Fixed Vote Now! button so it's clickable.
If anything got broke on the website recently, please reply below! If something not listed above frustrates you, it might as well be broken too.
Webby chat no longer disconnects everyone when an anonymous person views the page. /home will take you to your nc home if you do it from the oc, instead of taking you to oc spawn.
Use /oc and /nc to switch between continents. /oc takes you to your old home. /nc takes you to new continent spawn. You still have one /sethome though. /home will take you to where you last set home, even if it's on the other continent.
Launched webby chat! Works with IE10.. and some other browsers like Firefox. (took 12 hours) Also added a bigger webby-chat. Web chat supports most commands as well.
Made voting brackets disappear 4 hours later. Changed web chat background to black wool instead of obsidian.