Creeper damage on 1.0.0

Should creepers do terrain damage

Poll ended at Sun Dec 18, 2011 9:01 pm

Yes.
5
15%
No.
28
85%
 
Total votes : 33

Re: Creeper damage on 1.0.0

by lyndseyddy » Mon Dec 12, 2011 2:40 pm

a creeper blew a hole in my perimeter wall last night. should that have auto fixed? dunno how that works, bit i'm personally fine with creeper damage at my base when i'm there. but if some random adventurer takes an arrow to the knee and tries to hide in my base, only to be boomed at the locked gate by a creeper, i don't want to have to fix that grief.
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Re: Creeper damage on 1.0.0

by UpGring » Mon Dec 12, 2011 2:41 pm

It depends in which case they explode. I mean, if they explode near a Wall, it's ok.
But if they explode near a complexe building, you will need to build everything again, and you maybe cannot :)

So I'm against the explosions.
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Re: Creeper damage on 1.0.0

by mattchuu » Mon Dec 12, 2011 3:07 pm

Alrighty, i can see the need to test, but can we find something else to test it on? or at least roll-ball ALL creeper explosions?
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Re: Creeper damage on 1.0.0

by jbige7 » Mon Dec 12, 2011 3:12 pm

Zerg griefers can use it to grief another persons house(The see a creeper and the creeper follows them and the griefer would goto somone house and walk up to the creeper and let it blow up and the house would be blown up to.
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Re: Creeper damage on 1.0.0

by hommelgardigan » Wed Dec 14, 2011 4:36 am

blew up my house i say MY HOUSE
and my farm, me chickens, me bed,me iron, me gold, me furnace, me chest, me workbench, me windows
(u get the point)
I dunno how 1 creeper did that bt somehow it did
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Re: Creeper damage on 1.0.0

by hommelgardigan » Wed Dec 14, 2011 4:41 am

oh maybe it activated my 10 creepers hiding in cells under my house.......
never thought that keeping creepers as a pet would be a bad idea i mean its an easy way to get tnt :lol:
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Re: Creeper damage on 1.0.0

by zerg960 » Wed Dec 14, 2011 11:50 am

Well, looking at spawn itself.. seems to be mostly intact despite the creeper presence. I imagine it's because of some mysterious auto-rollback code that kicks in if the explosion is grief (because the owner of the land isn't working nearby, otherwise it's greif-helping!). :>
Kehe! Ftang nga! Aynga neto rivikx! Tse'a srak? Eo ayoeng lu txana tìkawng. Eo Eywa oe 'ia. Oel ngati kameie
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Re: Creeper damage on 1.0.0

by kieranchocian » Wed Dec 14, 2011 6:07 pm

Although the building is intact, just a quick look around spawn yields these:
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There were more, but it didn't let me post them -.-

Also, a creeper blew up mah house! I have sworn revenge, and if they cannot use their power, I win!
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Re: Creeper damage on 1.0.0

by mattchuu » Thu Dec 15, 2011 10:51 pm

alrighty then, it looks like creeper damage is being romoved?
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Re: Creeper damage on 1.0.0

by eli7613 » Fri Dec 16, 2011 12:03 am

There should not be creeper damage.
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