Fun Voter commands

Re: Fun Voter commands

by zerg960 » Wed Dec 21, 2011 3:26 am

i may do something like this every month or so near the beginning of the month.. maybe.

for now, /revert? :3
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Re: Fun Voter commands

by mattchuu » Wed Dec 21, 2011 3:31 am

That's a great start, stuff that makes people want to vote.
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Re: Fun Voter commands

by zerg960 » Wed Dec 21, 2011 3:40 am

colored brackets! :D
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Re: Fun Voter commands

by mattchuu » Wed Dec 21, 2011 4:09 am

ooo shiny can only last so long =/

Where's the hurt in letting donors spend points on /wave or something?
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Re: Fun Voter commands

by kenny0011 » Wed Dec 21, 2011 8:22 am

Lol,is there even a point in /wave and /trip
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Re: Fun Voter commands

by mattchuu » Wed Dec 21, 2011 8:31 am

no, and thats half the point, they server as no advantage and are just their for fun.
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Re: Fun Voter commands

by Snakejay » Wed Dec 21, 2011 10:07 am

I'd like to have half a month of voting you can do one /tp or /s :D
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Re: Fun Voter commands

by malandrix_bunny » Thu Dec 22, 2011 5:35 pm

I believe maybe they get like measly use of 1 donor command per vote, How do you guys think that would go?
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Re: Fun Voter commands

by mattchuu » Thu Dec 22, 2011 8:09 pm

Really it doesn't matter how many a person get per vote because the pricing for each command would scale with the amount of points you get.

you get X points per vote.

/wave costs 5x points. so if the x=3 then it would require 15 points.


I'm going to start a list of possible commands and toss them at zerg later, it would appreciated to help me come up with as many as you can think of. Even if they're considered op i will take it to zerg.
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Re: Fun Voter commands

by Fluffy977 » Fri Dec 23, 2011 1:23 am

Perhaps something along the lines of:

/playergps [NAME]

Simply would give the GPS of another player, which could be useful for those that do not use/ do not know about the Dynamic Map. Or maybe something like

/overhead

Which would teleport you up onto a client side cage of glass, just so they can't die. And then they use /ground to get back down or something. The question for this one however is, should they be able to just stay up there as long as they like, or should it only be a couple of seconds. Also, I think there should be a queue for this because it would probably be a way to escape monsters and such, so like a 10 second wait before you can go up.

I don't believe these are overpowered. Since you can do this stuff in Dynamic Map, finding your friends location and finding your house or seeing what it looks like from above, but these are just in game alternatives.
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