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kreatious.net • View topic - Abandoned Projects clearup

Abandoned Projects clearup

Re: Abandoned Projects clearup

by JUSTRON123 » Fri May 18, 2012 9:25 pm

Sunside is pretty close to spawn please dont tear it down.
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Re: Abandoned Projects clearup

by jack_addy » Sat May 19, 2012 5:10 am

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Re: Abandoned Projects clearup

by harshlife » Sat May 19, 2012 9:07 am

Just had a look around spawn via the Surfaces dynamic map..
My god! The pillars! Quite a few single block pillars lying around.
As well as what appears to be a cobble house literally outside spawn? (Blue road).

Jack, while HN town isnt within the few blocks, im sure parts of it still come under /checkspawn as yes.
It could really do with a heafty tidy up, the general rule for building around spawn is something to the tune of
"Make it Big, make it good, and if you dont I'll tear it down". -paraphrasing Zerg
Perhaps you could consolodate some of the small houses into a larger one with seperate rooms? Possibly make all buildings have a similar build stye or theme. Additionally, maybe try and not have houses floating in the air above other houses?



So anyway.. given that theres a general concensus that this is a good idea.
What are we going to do?
Submit screenies with X,Y,Z co-ords of abandoned projects/pillar grief?
Highly Inactive at the moment.
I can be found here though. If you sign up, message me and I'll get you started.
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Re: Abandoned Projects clearup

by jack_addy » Sat May 19, 2012 3:12 pm

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