Combining Major Server Problems Into One Thread

Re: Combining Major Server Problems Into One Thread

by bondsmatthew » Tue Jan 10, 2012 8:01 pm

Phill. What he said.
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Re: Combining Major Server Problems Into One Thread

by Snakejay » Tue Jan 10, 2012 11:36 pm

Also +1 to phill
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Re: Combining Major Server Problems Into One Thread

by SonicFF7 » Wed Jan 11, 2012 12:02 am

Phil... said it all. That is why things don't get done.
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Re: Combining Major Server Problems Into One Thread

by zerg960 » Wed Jan 11, 2012 12:47 am

:(

Now I'm sad.

As for god mode, that code _broke_ with the new bukkit update. It set your hearts to 13 instead of 10, and let damage from mobs go through and kill you while other sources of damage reset your hearts to 13.

Now, death from flyhackers and whatnot is from moderators using /tpo to teleport to them instead of the expected commands (/c and /show <username> to figure out which one) to do so, which provide you with the same type of temporary invulnerability you get when you log in.


The grief system currently spawns a _ton_ of stuff. It also uses items on the ground nearby, items in the inventory, and items in the safety chest in order to repair greifed stuff with.

If a creeper goes boom near your stuff while you're online, and you're within render range of it, and you are not afk, the system assumes that you are allowing creepers to help you do stuff. The solution is to kill them.
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Re: Combining Major Server Problems Into One Thread

by stickguy7 » Wed Jan 11, 2012 12:52 am

How Am I suppose to kill them If I do not know they are there creeping up to me, Or when I do see them, not getting to close to them when I do not have a bow an arrow?
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Re: Combining Major Server Problems Into One Thread

by MrManJoseph » Wed Jan 11, 2012 6:49 am

Remove creeper explosions?
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Re: Combining Major Server Problems Into One Thread

by TheZaqwsxz » Wed Jan 11, 2012 7:28 am

What about summoning the fly hacker to a small room so he/she can't fly out.
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Re: Combining Major Server Problems Into One Thread

by eli7613 » Wed Jan 11, 2012 7:12 pm

TheZaqwsxz Wrote:What about summoning the fly hacker to a small room so he/she can't fly out.

Yes, maybe we should have a jail like other servers have for fly hackers so the mods dont die from teleporting...
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Re: Combining Major Server Problems Into One Thread

by HovR » Wed Jan 11, 2012 7:23 pm

eli7613 Wrote:
TheZaqwsxz Wrote:What about summoning the fly hacker to a small room so he/she can't fly out.

Yes, maybe we should have a jail like other servers have for fly hackers so the mods dont die from teleporting...


The punishment isn't the issue - The issue is that we have to teleport to the suspected flyhacker to confirm that they are actually flying.

And Zerg, /c to flyhackers doesn't always do what it is supposed to, but rather teleports us to the co-ords they set off the alert.
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Re: Combining Major Server Problems Into One Thread

by Rubinst » Wed Jan 11, 2012 9:09 pm

According to some people the server is easy to greif? the spawn is not protected and such... where are all the plugins we had before?
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