New map plans

Re: New map plans

by gotmilkguy84 » Mon Nov 19, 2012 2:22 pm

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Last edited by gotmilkguy84 on Thu Oct 13, 2016 1:38 am, edited 1 time in total.
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Re: New map plans

by zuko135 » Mon Nov 19, 2012 8:08 pm

zerg960 Wrote:I even had someone else make a wither in some other player's home.

...The other person's home survived fully intact & the wither died

We really, don't need to fix withers, they're already integrated into the anti-greif system.


Let teh withers blow up blocks anywhere! WEEE!!

How 'bout if 10 withers blow up old spawn :D
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Re: New map plans

by jack_addy » Tue Nov 20, 2012 12:14 am

im gonna lick you
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Re: New map plans

by zuko135 » Sun Nov 25, 2012 1:44 pm

jack_addy Wrote:im gonna lick you


Please don't post irrelevant on topics.
Only post things germane to the topic.
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Re: New map plans

by harshlife » Sun Nov 25, 2012 2:29 pm

Will we be keeping the new map tidier? As in, actually enforcing the asthetics rules about 1x1 towers and unnecessary/ugly "sky" structures?
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Re: New map plans

by zerg960 » Sun Nov 25, 2012 7:57 pm

Nope.
Kehe! Ftang nga! Aynga neto rivikx! Tse'a srak? Eo ayoeng lu txana tìkawng. Eo Eywa oe 'ia. Oel ngati kameie
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Re: New map plans

by pyrusbrawler30 » Mon Nov 26, 2012 2:50 am

But isn't that the reason we are making the new map? The old one got too crowded and ugly. If we enforce the building rules, even midly, we can make the map look A LOT better... I think there are way too many shantytown shacks lying around. Those small things are what make the big difference. If we can prevent that, believe me, it will show.
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Re: New map plans

by sschoedel » Mon Nov 26, 2012 6:58 pm

I agree, if you take a look down any of the paths, you can see torn up ground. Some times there's a house that hasn't been completely taken down and there are only 1x1 pillars left floating in the air. Of course, we can't force people to stop doing these things and keep the ground looking natural, but we can still try to enforce it across the map. Maybe a sign in spawn with building rules? That would probably make things a little too strict... idk, those are just my thoughts on the situation.
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Re: New map plans

by zuko135 » Mon Nov 26, 2012 8:03 pm

pyrusbrawler30 Wrote:But isn't that the reason we are making the new map? The old one got too crowded and ugly. If we enforce the building rules, even midly, we can make the map look A LOT better... I think there are way too many shantytown shacks lying around. Those small things are what make the big difference. If we can prevent that, believe me, it will show.

I agree and it will make kreatious more popular! :D
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Re: New map plans

by JUSTRON123 » Mon Nov 26, 2012 9:46 pm

zuko135 Wrote:
pyrusbrawler30 Wrote:But isn't that the reason we are making the new map? The old one got too crowded and ugly. If we enforce the building rules, even midly, we can make the map look A LOT better... I think there are way too many shantytown shacks lying around. Those small things are what make the big difference. If we can prevent that, believe me, it will show.

I agree and it will make kreatious more popular! :D


BUT AT WHAT COSTS!?!?!?!

Its not there fault if they cant build good and if you tear down there cobblecubes and skytowers they will just get mad and leave (not making kreatious popular)
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