Creeper damage on 1.0.0

Should creepers do terrain damage

Poll ended at Sun Dec 18, 2011 9:01 pm

Yes.
5
15%
No.
28
85%
 
Total votes : 33

Creeper damage on 1.0.0

by mattchuu » Sun Dec 11, 2011 9:01 pm

So, zerg has re-enabled the terrain damage of all creepers on 1.0.0 survival.

I don't like it because terrain damage is annoying, especially when I'm working with materials that are hard to obtain (glowstone for example).

This poll will run for a week, please put your ideas in and vote.
Image
Image
Image
User avatar
mattchuu
Veteran
 
Posts:
Joined: Mon Oct 31, 2011 4:29 pm

Re: Creeper damage on 1.0.0

by SASpursFan » Sun Dec 11, 2011 9:53 pm

Yeh. They also destroyed some of my melon/ pumpkin farm D:
Image
Image
Image
User avatar
SASpursFan
Donor
 
Posts:
Joined: Sun Nov 06, 2011 6:27 am
Location: New Zealand FTW!

Re: Creeper damage on 1.0.0

by HovR » Sun Dec 11, 2011 9:53 pm

One of them also blew up some of the yellow rail road track, and I had to roll it back. I say no.
User avatar
HovR
Veteran
 
Posts:
Joined: Mon Oct 31, 2011 6:44 pm

Re: Creeper damage on 1.0.0

by Irish_Ninja » Sun Dec 11, 2011 11:00 pm

I don't feel creeper damage is right for a server that focuses on building epic creations. Not to mention, I can see this as becoming a problem with griefers, in the form of luring groups of creepers over to another player's structure, and having them detonate there.

It also just makes the map just look bad having random craters everywhere. That may just be the deciding factor in a new player's decision of whether or not he or she wants to stay on the server. Most players want a server that doesn't allow creeper explosions; if Kreatious isn't that, they may not even give it a chance.
Image
Image
^Click the images to apply!
User avatar
Irish_Ninja
Moderator
 
Posts:
Joined: Thu Nov 03, 2011 7:46 am
Location: Kakariko Village

Re: Creeper damage on 1.0.0

by Snakejay » Mon Dec 12, 2011 4:26 am

No creeper damage! I went to fight a creeper and it blew up and i got scared because it broke blocks XD also im pretty sure a bit of the blue road is blown up aswell, a track was broken that i fixed :p
Snakejay
Veteran
 
Posts:
Joined: Tue Nov 01, 2011 6:10 am

Re: Creeper damage on 1.0.0

by cruiserman » Mon Dec 12, 2011 11:54 am

this is really annoying when they do their job and explode behind you :( and your working with stone and glass.
I like tacos. Why you no like tacos?
Image
Image
http://imgur.com/ayVDmPq<< zerg
User avatar
cruiserman
Veteran
 
Posts:
Joined: Tue Nov 01, 2011 7:27 am

Re: Creeper damage on 1.0.0

by zerg960 » Mon Dec 12, 2011 1:08 pm

i say yes.. because it gives me an opportunity to extensively test the auto-rollback code that fires every time a creeper as-plodes. (creepers can't be used to greif another person's structure.)
Kehe! Ftang nga! Aynga neto rivikx! Tse'a srak? Eo ayoeng lu txana tìkawng. Eo Eywa oe 'ia. Oel ngati kameie
User avatar
zerg960
Veteran
 
Posts:
Joined: Fri Dec 10, 2010 12:27 am

Re: Creeper damage on 1.0.0

by bossman1113 » Mon Dec 12, 2011 1:21 pm

I love creeper explosion, it gives me the sense of the good ole days. I say keep it!
Image
bossman1113
Veteran
 
Posts:
Joined: Wed Nov 02, 2011 2:49 am

Re: Creeper damage on 1.0.0

by leftypitcher28 » Mon Dec 12, 2011 1:22 pm

On the first 5 mins of the new map a creeper blew up 2 times on the green road and I was surprised and hovR had to roll it back.
Image
Image
Image
User avatar
leftypitcher28
Donor
 
Posts:
Joined: Mon Oct 31, 2011 11:51 pm

Re: Creeper damage on 1.0.0

by cruiserman » Mon Dec 12, 2011 2:01 pm

then zerg you need to add in dirt and anything a person places
I like tacos. Why you no like tacos?
Image
Image
http://imgur.com/ayVDmPq<< zerg
User avatar
cruiserman
Veteran
 
Posts:
Joined: Tue Nov 01, 2011 7:27 am

Next

Return to Archives

Who is online

Users browsing this forum: No registered users and 18 guests