Creeper damage on 1.0.0

Should creepers do terrain damage

Poll ended at Sun Dec 18, 2011 9:01 pm

Yes.
5
15%
No.
28
85%
 
Total votes : 33

Re: Creeper damage on 1.0.0

by Irish_Ninja » Fri Dec 16, 2011 2:31 pm

UpGring Wrote:It depends in which case they explode. I mean, if they explode near a Wall, it's ok.
But if they explode near a complexe building, you will need to build everything again, and you maybe cannot :)


And assuming it is a complex structure you would need rolled back, there's also the issue of not having the staff required to do so. Especially for those in the timezones that currently lack most mods. We have to rely on /mail, which I find to be rarely useful.
Then, of course, there's the issue of weeding through the legitimate damages, versus someone who just wants to fix their lawn, quickly and easily, at a mod's expense.

I said it before, and I'll say it again. But in a server where 'imagination is the only border', what do we do when that border gets blown to pieces by bally creepers? :P
Image
Image
^Click the images to apply!
User avatar
Irish_Ninja
Moderator
 
Posts:
Joined: Thu Nov 03, 2011 7:46 am
Location: Kakariko Village

Re: Creeper damage on 1.0.0

by heisan213 » Fri Dec 23, 2011 4:59 pm

Issn't /revert to revert creeper damage? Although, Rsds can't use it :(
Someone mentioned it as a voting perk

Vote for kreatious now! \/
Image
heisan213
Resident
 
Posts:
Joined: Mon Oct 31, 2011 9:16 pm

Re: Creeper damage on 1.0.0

by X_Kyro_X » Sat Dec 24, 2011 5:32 am

Creepers have but one job- the creep up upon players and EXPLODE. It's nice, but annoys players. No one wants to see craters all over the map.
Image
User avatar
X_Kyro_X
Veteran
 
Posts:
Joined: Thu Nov 03, 2011 9:12 pm

Re: Creeper damage on 1.0.0

by mattchuu » Sat Dec 24, 2011 7:45 am

Well, after thoughts, we need to know what the server wants.

We say survival, in that sense beauty should not be a priority. and thus creepers can blow everything up.

If we're more of a building server, should mobs even be there?
Image
Image
Image
User avatar
mattchuu
Veteran
 
Posts:
Joined: Mon Oct 31, 2011 4:29 pm

Re: Creeper damage on 1.0.0

by UpGring » Sat Dec 24, 2011 10:06 am

Irish is absolutely right. I mean, you don't get all ressources back when a creeper explodes. e.g. when the creeper explodes 16 blocks of dirt, you rarely get more than 10 back ;)

When will the creeper damage be taken out of kreatious? :p
Image
Spoiler:
Image
User avatar
UpGring
Resident
 
Posts:
Joined: Sat Nov 05, 2011 4:05 pm
Location: BW, Germany

Re: Creeper damage on 1.0.0

by boeftim » Tue Dec 27, 2011 6:35 pm

the new map looks wif 1jan like mars wif creepers
boeftim
Resident
 
Posts:
Joined: Wed Nov 09, 2011 3:09 pm

Previous

Return to Archives

Who is online

Users browsing this forum: No registered users and 17 guests