Reset creative map on Dec. 31st?

Reset creative?

Poll ended at Thu Dec 29, 2011 11:50 pm

yes
16
89%
no
2
11%
 
Total votes : 18

Re: Reset creative map on Dec. 31st?

by Arjan_M » Thu Dec 29, 2011 12:30 am

Unless lava and tnt restrictions come with it . No point of a new map when its going to end up all griefed.
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Re: Reset creative map on Dec. 31st?

by kieranchocian » Thu Dec 29, 2011 3:03 am

Like alot of people said, only do it if the TNT and lava situation changes; Then it's all good. :)

1000th post in serious discussion. :)
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Re: Reset creative map on Dec. 31st?

by bossman1113 » Thu Dec 29, 2011 3:52 am

Hovr, thats a perfect way to control grief! I go with what hovr said :D
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Re: Reset creative map on Dec. 31st?

by Irish_Ninja » Wed Jan 04, 2012 2:06 pm

Is there a link to where I could get the creative skylands map download?
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Re: Reset creative map on Dec. 31st?

by limabear » Wed Jan 04, 2012 4:38 pm

I think we should add a Builder rank between Default and Resident, a Veteran-Mod rank, change hours and also use a version of HovR's idea, implementing it to this:

Make it so that you get Builder rank when you have 25 hours and Resident rank when you get 40 hours and Veteran at 80 hours. Also, create a VtnMod position, after say 150 hours, and give them the ability to revert grieves, and ban without vote for up to 2 days.

So..
0-25Hrs: Default Limit: 1 use of Lava/Water/Fire/TNT every 3 minutes.
25-40Hrs: Builder Limit: 1 use of Lava/Water/Fire/TNT every 2 minutes.
40-80Hrs: Resident Limit: 1 use of Lava/Water/Fire/TNT every minute.
80-150Hrs:Veteran Limit: None Abilities: Same as now.
150Hrs: Eligible to become VtnMod Limit: None Abilities: Revert grives, Ban without vote, Kick, Mute, Summon, TP and Question.
Maybe limit the above, and instead of auto rank-change, the are offered the position.
Chosen: ChatMod
Chosen: Mod
Chosen: Admin

Keep in mind this is my first time ever even thinking about something like that and also I'm 13 ...
Last edited by limabear on Wed Jan 04, 2012 5:10 pm, edited 2 times in total.
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Re: Reset creative map on Dec. 31st?

by SirDukem » Wed Jan 04, 2012 4:43 pm

You do not want the ability to revert grief based on hours. There are a lot of people who would not want to be a moderator, because they want to play and enjoy the game, rather than teleport around to fix griefs, etc.

I for one would not want to put a burden on anybody that doesn't want it. However, I would agree to the limit of lava/fire, etc. use based on hours.
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Re: Reset creative map on Dec. 31st?

by heisan213 » Thu Jan 05, 2012 2:19 am

You can't just say that everybody with 80 + hours are automatically veterans. I'd be a veteran and I've played here since, like, last year May or April. It's way too easy for people that want power to just sit afk and wait to get Veteran rank.
Although, if there's a rank above veteran that's the same as the current veteran rank it would have been fine.
My opinion is to keep it nice and neat, like it's now ^^

Vote for kreatious now! \/
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Re: Reset creative map on Dec. 31st?

by MrManJoseph » Thu Jan 05, 2012 3:55 am

I know it has already been reset but what about some of the huge buildings that took weeks to build? Like the clone base ship and Tomvanberkel's cathedral. Im just wondering are al those things lost or is there a way to get them back?
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Re: Reset creative map on Dec. 31st?

by Irish_Ninja » Thu Jan 05, 2012 4:50 am

^

Well, I recall Zerg saying that the creative maps would be downloadable after being reset. So at this point, I'm just waiting for whenever that goes up.
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Re: Reset creative map on Dec. 31st?

by MrManJoseph » Thu Jan 05, 2012 4:55 am

Well il just be sitting here waiting...
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