This applies to everyone with a mob tower!

This applies to everyone with a mob tower!

by stickguy7 » Tue Feb 21, 2012 4:30 pm

INFO ON MOB TOWERS

There is a very likely chance that current mob towers are going to fail miserably because of a change that was released in the weekly snapsnot 12w04a, which more than likely will be released in 1.2. The link is located here: http://www.minecraftwiki.net/wiki/Upcoming_features

Here is the line on the page that disturbs me, it is highlighted with a red box:

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I recommend if your mob tower uses signs, fence gates, or paintings to make mobs fall, you might want to reconsider it and switch to one that works automatically pistons.
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Re: This applies to everyone with a mob tower!

by cruiserman » Tue Feb 21, 2012 4:44 pm

In 1.1 fencegate can be powered by redstone and if left unpowered it will randomly close.
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Re: This applies to everyone with a mob tower!

by stickguy7 » Tue Feb 21, 2012 8:26 pm

Cruiserman, we are in 1.1...they do not do that...

Also, I have a basic design that uses 1 sticky piston, 2 redstone torches, 1 pressure plates, and 3 cobblestone blocks, to make a simple design where the mob will spawn on the pressure plate, activating the sticky piston, and pushing the mob off.
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Re: This applies to everyone with a mob tower!

by bossman1113 » Wed Feb 22, 2012 10:04 pm

Good thing mines uses water :P
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Re: This applies to everyone with a mob tower!

by bondsmatthew » Wed Feb 22, 2012 10:19 pm

That's not your design btw, that's the standard design. Just saying. Also, there ARE other ways, other than using nonsolid blocks.
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Re: This applies to everyone with a mob tower!

by cruiserman » Thu Feb 23, 2012 5:37 am

But they will its in one of "ethoslab" videos he covered in 137 or something like that.... But I don't own one and untill 1.2 with the rare drop system I will set up a xp farm
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