Concerns of PvP.

How should PvP work?

PvP anywhere but spawn and lose items.
4
27%
PvP anywhere but spawn and keep items (Maybe [Recovery] chests)
1
7%
PvP arena's were PvP is allowed.
4
27%
PvP zones.
3
20%
PvP Map
2
13%
Other (Say in post reply)
1
7%
 
Total votes : 15

Re: Concerns of PvP.

by TheZaqwsxz » Tue Mar 27, 2012 7:38 am

Meh. That's why i don't go to spawn. (Just wp) ;)
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Re: Concerns of PvP.

by zerg960 » Tue Mar 27, 2012 7:46 am

I just dun want the drama that comes with pvp. So I'm more okay with these solutions

- Disable PvP at spawn
- Fix the items dropping at spawn when PvP'ing code (probably just by making it so any death at spawn doesn't drop items)


- Print giant big red warning "By enabling PvP you acknowledge that moderators will not do anything or solve any problem that arise from PvPing, including but not limited to losing items, levels, virginity or relationships"

=/
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Re: Concerns of PvP.

by 007coolcube » Tue Mar 27, 2012 8:12 am

Virginity? Better start Pvping more. But I like zergs idea with the warning
What can I say? I'm a cool cube.
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Re: Concerns of PvP.

by c0dyb » Thu Mar 29, 2012 4:38 am

look up the plugin mobarena

the pvp arena could be made right at spawn then it would be easy to find you could just /spawn to go to the pvp arena
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Re: Concerns of PvP.

by supermariobubba » Sat Mar 31, 2012 6:00 pm

I think we should jjust re-add pvp zones, also maybe regen zones. I liked having to work for your raritys by walking to a regen zone. The pvp zones should be just like ducky (i think it was ducky) designed them, where anything goes and its a hardcore pvp server-style area
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