Colored Railroads Fixed - Neko, Tweek, and Demolition90

Colored Railroads Fixed - Neko, Tweek, and Demolition90

by tweekmore » Tue May 22, 2012 8:02 am

Today I thought we should start fixing all the spawn railroads, so... I'll start here.

1:00 AM PST - 5/22/2012 : Started Fixing blue road
1:10 AM PST - 5/22/2012 : Finished fixing blue road

1:10 AM PST - 5/22/2012 : Tweek dispatched to yellow road, Zaq dispatched to red road, and Demo dispatched to green road.

1:35 AM PST - 5/22/2012 : Almost finished with yellow and green roads, zaq disappeared. About 10 errors on yellow road, and about 20 or so on the green one.

1:40 AM PST - 5/22/2012 : Finished yellow road - roughly 12 errors in total & started on Red Road

1:55 AM PST - 5/22/2012 : Project complete.

A huge thanks to Neko for fixing all the rails and a huge thanks to everybody else.

Gave Neko some incentives for the work. Total time: approximately 1 hour to fix all the roads.

All colors should be fixed, please post below if there is any parts we missed.
Last edited by tweekmore on Tue May 22, 2012 9:16 am, edited 9 times in total.
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Re: Tweek, Demalition, and Neko - Fixing the Spawn Roads

by TheZaqwsxz » Tue May 22, 2012 8:04 am

lol sure... i'll help :D
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Re: Tweek, Zaqwsxz Demalition, and Neko - Fixing the Spawn R

by 007coolcube » Tue May 22, 2012 8:36 am

Be like that!!!!!!!!!!
:(
What can I say? I'm a cool cube.
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Re: Spawn Roads Fixed - Neko, Tweek, and Demolition90

by demalition90 » Tue May 22, 2012 9:07 am

neko got roughly 30-40 dia's for being awesome enough to fix the roads =D u jelly offline mods?
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Re: Spawn Roads Fixed - Neko, Tweek, and Demolition90

by Neko92 » Tue May 22, 2012 9:11 am

=3
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Re: Colored Railroads Fixed - Neko, Tweek, and Demolition90

by harshlife » Tue May 22, 2012 1:32 pm

Great job guys.

Were you not tempted to expand them to +/-3000,y,+/-3000 while you were at it? =]

But yeah, good job. Hopefully step one of operation clean up.
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Re: Colored Railroads Fixed - Neko, Tweek, and Demolition90

by demalition90 » Tue May 22, 2012 4:57 pm

well i asked why they didn't go all the way but we didn't talk about expanding them... that would prob take more than three people, all that track sandstone snow and road
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Re: Colored Railroads Fixed - Neko, Tweek, and Demolition90

by Neko92 » Wed May 23, 2012 1:17 am

The issue is that spawn and the roads were all made form donated materials, I don't personally know if there was any left from before. Where the roads end however is where the map originally ended. The map has been extended twice since then. Thats why they seem to randomly end. It would be nice if we could just simply world edit and copy the existing road and just paste. But thats not how this server works. Also would take forever with even 5 people building it from scratch. The time and effort is not worth it. imo.
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Re: Spawn Roads Fixed - Neko, Tweek, and Demolition90

by jack_addy » Wed May 23, 2012 5:13 am

Neko92 Wrote:
=3
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like a baws 8-)
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Re: Colored Railroads Fixed - Neko, Tweek, and Demolition90

by supermariobubba » Thu May 24, 2012 2:33 pm

you jerks! i wanted to fix the roads >:(
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