Bans in general

Re: Bans in general

by SonicFF7 » Tue Nov 01, 2011 6:24 am

Well like Zerg said, who's going to continue grieving after all those warning and kicks from the auto kickers?
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Re: Bans in general

by Snakejay » Tue Nov 01, 2011 6:39 am

I like this idea, but i think its a little TOO generous :P
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Re: Bans in general

by zerg960 » Tue Nov 01, 2011 11:15 am

Yeah, maybe a little too generous.. But, most offenses'll be chat-related anyway. Maybe then for some sailor mouths, a week ban would be appropriate if they dun learn. Eve so helpful :3 (with blocks. sort of. lol)




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Re: Bans in general

by zerg960 » Wed Nov 02, 2011 11:53 pm

Kay' Seems like discussion is at an end for this so...

Bans as a whole will be between 20 minutes to 36 hours maximum, with the preferred ban length being 6 hours (even for TNT grief. the kind Eve rolls back on her own).

Members of the community (people who've made several friends on Kreatious) should never have to be concerned or feel that they are walking on egg shells whenever they come online. To that end, offenses that'd normally be a permanent ban (x-ray hacking twice in a month or more..), would be a 1-week ban.

Non-members of the community (people who *just* join, and their sole accomplishment is being a disruptive contributor - grieving everything, spamming chat, disrupting the balance of life that Eywa provides.. etc.) would be banned for 6 hours, then 12.. then 24.. then a week ban. (hacking (fly/speed) would follow the same pattern; after 1 or 2 warnings... we hit em with a 6-24 hour ban :>)
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Re: Bans in general

by maizmadness » Fri Nov 04, 2011 7:16 am

I thinks this is ok because we dont wanna shrink the community to much by lost of permbans.
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Re: Bans in general

by Irish_Ninja » Fri Nov 04, 2011 1:13 pm

In response to this idea as a whole, I feel that we should not completely rule out perma-bans. Yes, they should definitely be reserved for rare occasions, but there are cases where it's very clear that a player should be removed from the community entirely.

We've got to remember that some people grief for the sheer joy of it; E.G. Trolling. These kinds of people will continue to come back and wreak havok whenever they get a free moment. And with server IPs being able to be saved to the game window, it only makes it easier for them to store a list of servers, and come back whenever it will allow them to log in. It's as easy as *click* nope still banned, *click* still banned, *click* ooh, unbanned again, time to grief!

I agree with Zerg's intention of giving players short amounts of time to think about what the server is about. But I feel that making perma-bans nearly-taboo is going to lead to a carefree atmosphere, where players break what they want, when they want, free of any major consequences. There needs to be SOME sense of law and order, where a player knows, but does not constantly fear, being punished for being malicious. A player should know that if they constantly destroy other player's creations, they're not going to be allowed on the server for long. It's not a player's right to play on this server; it's a privilege. And abusing that privilege should warrant taking it away, whether it be for a short, or infinite amount of time.

This makes it fair to players who unintentionally grief out of massive frustration, whom wouldn't normally do so, to realize that the server isn't just a big padded room they can vent in. And it also controls the amount of repeat offenders, by having a "cutoff point" for being a downright destructive player just because they could get away with it.
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Re: Bans in general

by zerg960 » Sat Nov 05, 2011 6:33 pm

There needs to be SOME sense of law and order, where a player knows, but does not constantly fear, being punished for being malicious. A player should know that if they constantly destroy other player's creations, they're not going to be allowed on the server for long.


Doesn't Eve accomplish this goal of making sure a player knows they'll be punished for being malicious, and if they're constantly destroying other people's stuff, they won't be allowed on the server long (eve's bans are lengthier each time she bans, and she gives less warnings to repeat offenders. Verbal warning, then skips to 1hr+ ban for people who're up to that amount. Example: ninokiller; a known greifer (he fessed up to it), is being handled by this system.)

The reason for making bans as short as they are, 1w max, etc. is to give me enough time to write code that will make it so the player that's damaging stuff, can't do it again, because eve'll fix it for us.
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Re: Bans in general

by Irish_Ninja » Sun Nov 06, 2011 10:48 am

I wasn't aware Eve's bans got longer each time. But if that's the case, then hopefully it's working well so far. I guess I haven't been too observant of the length of Eve's bans.

My main reasoning for wanting to not eliminate permanent bans, is for those few players that prove to be constant offenders, despite multiple warnings, kicks, and/or bans. After a certain number of times a griefer repeats the same exact act, I think that should constitute a permanent ban. (And, that's assuming the 1 week ban didn't work, of course.) By no means should permanent bans be commonplace; but reserved for the very rare occasion that a player genuinely deserves to be completely removed from the server.
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Re: Bans in general

by Jsblackout82 » Sun Nov 13, 2011 5:50 am

please stop saying we should have permabans like zerg said that is cruel to be taken away from awesomeness completely. When the split happened i thought the server was completely gone, so i went to creationnation where i was not happy at all. I didn't like how 6,000 cn could buy you a stack of diamonds i want to earn things for myself :D . I love this idea that zerg is proposing no permabans= a bigger and better server. I don't think many people would just like seeing the world burn down. I've greifed before yes. But i don't genuinely want this person to feel sad. Maybe breaking in to a house made out of cobblestone or wood and then replacing is probably not a big deal. Neither is stealing a pumpkin or something (i didn't do that a friend of mine did and got permabanned (jackolantern) but he isn't anymore because zerg is awesome :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
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Re: Bans in general

by YoukilisTHSGEMB » Sun Nov 13, 2011 11:34 pm

There are reasons why there are perma- bans. This system is way to nice. It promotes griefing on this server. It is basically saying, "Oh, we will let you come to the server, grief, be banned, but will let you come back in a couple of days to do the same thing." Regardless of Eve and Wall-E always protecting us, I do not want to a part of a community like this. Even if people are banned, they will not stop coming back to grief. There are some people who just like to annoy others. Then with things like xray hacking and fly hacking, it is ruining the game. I dont care about this in the creative server, but in the survival server, it ruins everything kreatious was founded on. I was a part of the google doc for kreatious, and it seamed that everybody wanted a "friendly community". This is not in support of that.

Zerg, this is not right. It's too nice and takes away from the fun of the game. Kreatious was founded when a coder and an admin went mad with power. This same thing is happening now, and zerg, you are both. You need to maintain order on the server by showing people that it will not be tolerated. Wall-E and Eve are nice to have as a back up. They should not be used as a way to ruin the community.
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