by Irish_Ninja » Mon Dec 12, 2011 11:30 pm
I'm not completely sure how this worked in the past, or how it works now, to be honest. But I do have to agree with some of the points made here.
I feel it's become more and more about popularity than genuine trustworthiness. Of course, we can't base it solely off statistics either. If we were to promote a player based off hours online, blocks placed, and their ban record, I can guarantee we'd be getting some less-than-satisfactory characters in the position. Not to say these qualities are bad; they just can't be used on their own to determine whether or not to promote a player.
I've seen the same situation time and time again, and not just within the server. I'm sure some of you know my occupation, but it deals with the same concept; someone meets the minimum requirements, and is awarded the same rank as someone who met and exceeded their goal. Not only do these people make the status look easy to attain, but they also jeopardize the credibility of that rank. If I were to relate this to the server directly, it's as if a player were promoted to moderator, but didn't have any idea what to do, and constantly had to be told not to abuse his or her powers. Meanwhile, that player is in the exact same category as a mod who thoroughly looks over his or her decisions before making them, is not biased by any outside factors, and is an all-around more responsible person.
The way I look at is, is that the vote, the requirements, all that which is 'needed' to become a trusted member of the community, is just a formality; a person should be, without a doubt, meant to uphold the duties of the rank. They should have already proven that they can be trusted, even when the status wasn't being dangled in front of them like a steak held before a dog.
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