Jungle Biome?

Jungle Biome?

by littlesimmy6 » Sat Jan 21, 2012 4:24 am

Well since the new update has the "Jungles" we apparently need to make a new world to generate the one biome, I was wondering if there is a way to add the biome without making a new world since the new chunk thing does not work anymore, will there be a solution? Many people will love to explore the great biome with friends and id LOVE to do that with some of the kreatious community!

-Simmy
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Re: Jungle Biome?

by Irish_Ninja » Sat Jan 21, 2012 5:55 am

I doubt there will be a new map for this. If anything, the new jungle biomes will generate in /mine.
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Re: Jungle Biome?

by Neko92 » Sat Jan 21, 2012 6:11 am

Hard to update....

Spoiler:
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It's a snapshot of plans to be added... not added yet. The list may grow over time. Also... Most likely people will be able to goto Regen for the trees... get saplings and bring them back to Kreatious, assuming jungle trees will have their own saplings.
OR Like mushrooms in 1.8 and snow in 1.1, they may spawn on their own randomly. (and possibly ruin the views of some towns... =( which i hope doesn't happen)
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Re: Jungle Biome?

by iExspee » Sat Jan 21, 2012 9:51 am

We just got a new map, Every time a new biome comes out we can't just reset the map. I think zerg should just get a seed with a jungle biome in it and use it as the /mine
I would also like to say if zerg reads this, also we need a mycelium biome with mushrooms, I think if zerg can do these two things then we will be ok and we wont need to reset the map
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Re: Jungle Biome?

by HovR » Sat Jan 21, 2012 2:20 pm

There are two options:

A) Expand the map to generate new chunks.
B) Do nothing. Go to the /mine world to see this biome.
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Re: Jungle Biome?

by SASpursFan » Sat Jan 21, 2012 8:03 pm

HovR Wrote:There are two options:

A) Expand the map to generate new chunks.
B) Do nothing. Go to the /mine world to see this biome.

I like "B"
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Re: Jungle Biome?

by follet8 » Sun Jan 22, 2012 10:02 am

I prefer A... (thinking about all the cool cities there could be in a jungle biome =D WOW that should look pretty).(still thinking about awesome cities there could be...in a near future :) ... unless B is chosen :( ...).
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Re: Jungle Biome?

by Neko92 » Sun Jan 22, 2012 11:06 am

https://www.youtube.com/watch?v=FFwSYZvRkR8

Fastforward to about 1:05 to avoid the Sopa stuff.

Updates:
--Ladders regained their collision box, and vines are climbable when they have a solid block behind them
--Added jungle biome (requires a new world) with new tree and leaf types
--Updated language files
--Dispensers will place mobs instead of releasing the spawner egg
--Zombies have new path-finding AI
--Wolves have new AI and can be bred (when tame)




So I went on the new 1.2 snapshot... Jungle really does look awesome, sadly I didn't find jungle saplings... HOWEVER when I break jungle leaves and regular leaves they seem to not stack together, which suggests that jungle trees may grow naturally from normal saplings

http://i.imgur.com/nuktC.jpg
^^^ click image to see creative inventory and yes thats the jungle biome in background
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Re: Jungle Biome?

by maizmadness » Mon Jan 23, 2012 3:56 am

HovR Wrote:There are two options:

A) Expand the map to generate new chunks.
B) Do nothing. Go to the /mine world to see this biome.


I think A) is the best way to go with this.
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Re: Jungle Biome?

by heisan213 » Mon Jan 30, 2012 9:38 pm

I say B, because A would require more of the server and I prefer it not to get any laggier then it already is at rush hour.

It's the simplest way to do it too, thinking about Zerg and the guys who would have to expand spawn road.

Vote for kreatious now! \/
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