Reset creative with 1.2?

Reset creative with 1.2?

by zerg960 » Wed Feb 15, 2012 3:57 pm

Well, with the map height changes, I'm thinking a lot of people'll like to build huge things on creative again, and would prefer to not look at all the lovely lava...

So... I'm proposin' a reset, or at the very least adding another map to creative and deleting the current nether and skyworld maps on it.
Kehe! Ftang nga! Aynga neto rivikx! Tse'a srak? Eo ayoeng lu txana tìkawng. Eo Eywa oe 'ia. Oel ngati kameie
User avatar
zerg960
Veteran
 
Posts:
Joined: Fri Dec 10, 2010 12:27 am

Re: Reset creative with 1.2?

by hommelgardigan » Wed Feb 15, 2012 4:18 pm

Me like idea
Bad lava!
:D
I Am The Chef Of Building
hommelgardigan
Resident
 
Posts:
Joined: Fri Nov 04, 2011 11:04 pm
Location: Planet Marlard

Re: Reset creative with 1.2?

by strider1997 » Wed Feb 15, 2012 7:21 pm

I think we should delete the nether and sky world and keep the main 1. Although there's a lot of lava they're still some nice buildings.
Image
User avatar
strider1997
Resident
 
Posts:
Joined: Mon Nov 07, 2011 8:11 pm

Re: Reset creative with 1.2?

by Irish_Ninja » Wed Feb 15, 2012 9:55 pm

More frequent map resets on Creative are welcomed. It's easier to grief, and not fixed as routinely. Projects are abandoned quickly, and finding an untouched plot of land is becoming a chore for those who want to build. I think a fresh creative map would be nice. Of course, the same applies as before; it'd be cool to give us a download link to the current creative map, for those who want to archive their creations and/or MCedit them into singleplayer maps.

So, if you provided that, I think most people would be cool with a reset. Maybe leave the current one up for a week or two after uploading a new one, for people to adjust and move over to the new.
Image
Image
^Click the images to apply!
User avatar
Irish_Ninja
Moderator
 
Posts:
Joined: Thu Nov 03, 2011 7:46 am
Location: Kakariko Village

Re: Reset creative with 1.2?

by cruiserman » Thu Feb 16, 2012 12:47 am

Irish_Ninja Wrote:More frequent map resets on Creative are welcomed. It's easier to grief, and not fixed as routinely. Projects are abandoned quickly, and finding an untouched plot of land is becoming a chore for those who want to build. I think a fresh creative map would be nice. Of course, the same applies as before; it'd be cool to give us a download link to the current creative map, for those who want to archive their creations and/or MCedit them into singleplayer maps.

So, if you provided that, I think most people would be cool with a reset. Maybe leave the current one up for a week or two after uploading a new one, for people to adjust and move over to the new.


Agreed! I went on once and it's all griefed.
I like tacos. Why you no like tacos?
Image
Image
http://imgur.com/ayVDmPq<< zerg
User avatar
cruiserman
Veteran
 
Posts:
Joined: Tue Nov 01, 2011 7:27 am

Re: Reset creative with 1.2?

by SASpursFan » Thu Feb 16, 2012 5:34 am

As some Kreatious citizen said, but I forgot who it was: There's a Creative map? I thought it was a griefing map. Oh and yes! We need a fresh start on creative
Image
Image
Image
User avatar
SASpursFan
Donor
 
Posts:
Joined: Sun Nov 06, 2011 6:27 am
Location: New Zealand FTW!

Re: Reset creative with 1.2?

by zerg960 » Sat Feb 18, 2012 6:31 am

Okay, so, new plan based on teh suggestions:

Add a new map to creative (a copy of survival's map as of december 9th), on a monthly basis...
(The first new map will be 1 day before the day 1.2 is supposed to come out, and after that, i'll do it every 1st of the month)

2 weeks after the new map is added, the old map will be unloaded and put up for download.


Diz good?
Kehe! Ftang nga! Aynga neto rivikx! Tse'a srak? Eo ayoeng lu txana tìkawng. Eo Eywa oe 'ia. Oel ngati kameie
User avatar
zerg960
Veteran
 
Posts:
Joined: Fri Dec 10, 2010 12:27 am

Re: Reset creative with 1.2?

by cruiserman » Sat Feb 18, 2012 8:01 am

Sounds good from my point of view.... What's the ip adress again? Lol. I keed. I keed.
I like tacos. Why you no like tacos?
Image
Image
http://imgur.com/ayVDmPq<< zerg
User avatar
cruiserman
Veteran
 
Posts:
Joined: Tue Nov 01, 2011 7:27 am

Re: Reset creative with 1.2?

by heisan213 » Sun Feb 19, 2012 12:30 pm

zerg960 Wrote:Okay, so, new plan based on teh suggestions:

Add a new map to creative (a copy of survival's map as of december 9th), on a monthly basis...
(The first new map will be 1 day before the day 1.2 is supposed to come out, and after that, i'll do it every 1st of the month)

2 weeks after the new map is added, the old map will be unloaded and put up for download.


Diz good?


Dathh very good, yez.
But, one question, will you make the 1.2 map before 1.2 comes out? /me is confused :?

Vote for kreatious now! \/
Image
heisan213
Resident
 
Posts:
Joined: Mon Oct 31, 2011 9:16 pm

Re: Reset creative with 1.2?

by cruiserman » Sun Feb 19, 2012 3:03 pm

Yes Zerg will have 1.2 a day before everyone else because he's a sause boss like that
I like tacos. Why you no like tacos?
Image
Image
http://imgur.com/ayVDmPq<< zerg
User avatar
cruiserman
Veteran
 
Posts:
Joined: Tue Nov 01, 2011 7:27 am

Next

Return to Archives

Who is online

Users browsing this forum: No registered users and 22 guests